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Tuesday, October 28, 2008








Tin Man

I chose to do my design exploration on a web site that promotes the movie Tin Man. This visually stimulating and effective web site features the artistic visions of nine acclaimed international artists in collaboration that brings to life the world of L. Frank Baum’s classic adventure, The Wonderful Wizard of Oz.

Unlike anything the author imagined a century ago, the artistic realm portrayed in Tin Man is much farther over the rainbow than ever before. Tin Man is boldly re-imagined for the new millennium with a darkly menacing world populated by wicked sisters, cowardly psychics, brain-drained inventors and a menagerie of other fantastical inhabitants.

When first entering the web site you’re immediately sucked into this twister that continuously draws you into this beautifully, different universe. I think the web site conveys exactly what’s it’s meant to. It’s easy to navigate around in and give you control of everything you see. Its beaucoup of information on characters, plot, scenes, and even the acclaimed nine international artists is not only coupled with information, sound, and visuals but also small movie clips as well. I really think the web site was developed beautiful in sync with and for the movie.









I chose my second design exploration on a web site design for a brand new action RPG (role-playing game) for the Nintendo Wii and Nintendo DS called Monster Lab. Monster Labs web site & game, developed by Backbone Entertainment and published by Eidos, in my opinion, are targeted to more of a younger age group of children and teens.

In the web sites supernatural world, an evil scientist, Baron Mharti rules the region with a cruel hand. The player takes on the role of an apprentice scientist who must perform a vast array of intricate experiments to create their very own monster from over 150 monster parts offered. Taking control of their monster, the player can then explore the land; searching for ingredients to make more monster parts, hunting out other monsters to defeat in combat, uncovering quests to embark upon or simply competing in the numerous mini-games available.

I think the easy to comprehend instructions; the addictive games themselves, accompanied with the look & visual effects of the site really draw the youth in and entice them to go out and buy the game.

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