Week 1 (1/21 + 1/23)
Topics + Learning OBJECTIVES
- Overview/Introduction to the Class and Syllabus
- A short history of animation
- Introduction to Animate CC (previously known as Fla-sh)
- The Animate Environment: Tools, Windows, Inspectors, Menus
- Movie Properties
- Drawing Tools
- Raster vs. vector graphics
- Modifying Shapes and Paths
- Grouping/Arranging
- Color in Animate
- Keyframes and Frames
- Understanding Frame Rate
- Onion-Skinning
- Step Animation/Animation Basics
REquired Assignments + Tasks
- Review the class syllabus and grading details
- Complete Exercise # 1 (due 1/30)
REcommended or OPTIONAL Tasks
- Review the Week #1 Videos and Tutorials
- Read Chapter 1 of Adobe Animate Classroom in a Book 2024 (optional). Note, this book is available for free from the College Library via O'Reilly Books Online.
- Get the Adobe Animate CC software (optional for access at home)
VIDEOS + TUTORIALS
The Art of Animation, Some History, and Inspiration
- The Art of Animation and Motion Graphics (from PBS Off Book)
- Some History and Inspiration for Step Animation (interactive toys built with Animate)
- Film Before Film - Phenakistoscope, Zootrope, Praxinoscope (optional YouTube)
- Emile Cohl - The Puppet's Nightmare - The first animated film (optional YouTube)
- Winsor McCay - Gertie the Dinosaur - The first animated film using keyframe animation techniques (optional YouTube)
The Animate CC Interface and Workspace (updated for Animate CC)
- Animate Interface, Part 1 - Introducing Animate Files and Platform Types (18:49)
- Animate Interface, Part 2 - Panels and Workspaces (18:50)
Drawing and Creating Graphics (basics from the instructor)
- Drawing with Vectors (vector vs. raster graphics) (5:21)
- Working with Color, Strokes and Fills (8:22)
- Drawing Modes, Basic and Primitive Shapes (14:47)
- The Pencil, Paintbrush, Pen, and Eraser (16:56)
- Editing, Manipulating, and Transforming Graphics (5:57)
- Using the Width Tool and Width Profiles (6:30)
Drawing in Animate (from Adobe)
- Drawing in Animate - Creating a Character Using Primitive Shapes (6:40)
- Drawing Artwork with the Brush Tool (5:04)
The Timeline and Step Animation (Techniques for Exercise #1) (updated for Animate CC)
- Animation and Illusion of Motion - Introduction, Animation Types (16:28)
- Working with the Timeline, Layers, Frames, and Keyframes (23:59)
- Step Animation, Onion Skinning, Creating and Exporting (18:09)
--- Additional Videos in production but these older videos are still relevant-- - Step Animation (Key Frames, Reversing Frames) - Part 2 (10:52)
- Step Animation (Exercise #1 Example) - Part 3 (19:45)
Saving, Publishing/Exporting, and Turning in Your Work via sFTP (updated for Animate CC)
- Saving Files, Using Naming Conventions, and Publishing or Exporting Files to Varying Delivery Formats (12:03)
- Uploading Your Files via sFTP to the MAT Server to Turn In Your Work (14:20)
- Publishing and FTP Information for the MAT server (Documentation + Tutorials)
Exercise #1: STEP ANIMATION (Due 1/30)
Explore the drawing tools in Animate CC to create representational or abstract graphic artwork. Animate your artwork using step animation (also known as frame-by-frame or straight ahead animation), as demonstrated in the video tutorials listed above. Finally, export your artwork as an animated .gif image.
Begin by creating a new file (File > New) and selecting "Character Animation" as the category and ActionScript 3.0 as the platform type. Set your screen size to the custom size of 854 x 480 and your frame rate to 12 frames per second.
Create a step animation that is at least 5 seconds long (or around 60 frames minimum with a frame rate of 12 fps). You may wish to use a series of keyframes, erasing and modifying your artwork as you go. Or, you may wish to create straight-ahead animations by creating a series of blank keyframes (by hitting F7 or Modify > Timeline > Convert To Blank Keyframes) and filling the blank keyframes with novel imagery as you progress in time (Tip: be sure to turn on onion-skinning and use the comma (",") and period (".") keys to quickly move forward and back in the timeline. Also, remember the quick keys: F5 = Insert Frame, F6 = Insert Keyframe, and F7 = Insert Blank Keyframe).
Create a folder with the naming convention of lastname-e1 (ie. "cleveland-e1). Save your file (File > Save As) into this folder and name it with the naming convention of lastname-e1.fla (ie. "cleveland-e1.fla"). Export an animated gif from the file, using Explort > Export Animated GIF. Upload your folder (with the .gif and .fla file included) to the exercise1 folder on the MAT server. See Publishing Instructions and FTP Info for the MAT Server for detailed instructions and video tutorials.
- Exercise 1 Example (View .GIF , Download .FLA)
LINKS + resources
- Publishing Instructions and FTP Info for the MAT Server
- FAQs (Questions and Answers about the Class)
- Index of Video Tutorials
- Index of Student Work
- CollegeBuys.org (discounted software through the Foundation for California Community Colleges - This is best pricing on the software)
- The recommeded textbook for free from library via O'Reilly Books Online
- Adobe - Animate Help and Support and Help Center By Topic
SITES of INSPIRATION
- History and Inspiration for Step Animation (interactive toys I built with Animate)
- Animated Shorts by Adam Phillips (animation created in Animate/Flash)
- Becoming Human (interactive documentary created in Aninamte/Flash)